![]() However, after many continuous improvements, LP now only uses BuildCraft pipes in crafting recipes anymore. The original aim of the mod was to greatly improve the functionality and usefulness of BuildCraft's various transport pipes. Logistics Pipes (LP) is an add-on to BuildCraft. Other mods used in this guide include Thermal Expansion and Dynamics, Storage Drawers, Iron Chests, EnderStorage and MineFactory Reloaded. This guide assumes that you are using an up-to-date version of Logistics Pipes, as it is used in 1.7.10 FTB modpacks. How do you even get items out of a machine to transport it to a chest? How can you autocraft items with it? How do I use modules and upgrades? What pipes do you have to use for what? This guide will teach you the most important things you should know to use Logistics Pipes effectively. So many different pipes and modules with strange names - what is a "polymorphic item sink"? Or a "satellite pipe"? And you don't know how anything works either. Or maybe you're just bored of using AE all the time and want to try something different for a change?īut this mod seems daunting. So people have been telling you to use Logistics Pipes. ![]() But Applied Energistics is so expensive! You will need something to automate crafting a long time before you can afford the required wrench. Maybe you are currently playing Infinity Evolved Expert Mode, or Infinity Evolved Skyblock, and you want to autocraft items because doing 20 crafting steps manually just to get a Hardened Jetpack becomes boring after a while. In any case, SG is still by far the best and most consistent modpack out there.You have probably heard about it. Works like a charm YEAH -) Hope that helps a bit!įor the 85% loading stop, it is still there, but seems a mere glitch in the interface (at least in my case). You have to replace all (Mekanism, MekanismGenerators, MekanismTools) by just deleting the new version of the jars in the mods folder with the older versions. ![]() In my case the version for SG 1.4.0 worked, which is Mekanism 8.1.0.216. ![]() The solution in this case is, just replace the version 8.1.2.230 of the Mekanism mod coming along with 1.4.2 of SG with an earlier version. If you use a logistical sorter in your world, then SG 1.4.2 will likely crash due to some exception linked to Mekanism's logistical sorter. POSSIBLE SOLUTION TO CRASH: Sorry again for the post, but playing a bit around with console and error log, I found a possible solution to potential crashes following the loading of an already existing world: The culprit is the Mekanism mod. ![]()
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